Section R Revision 1 Counted 16 October 2026
Where they are spent: 65 presses, seven rooms, seven answers
A tally of 65 presses at 10p is £6.50 of stake in every room in the building. What comes back is not the same in any two of them: 98 per cent returns £6.37 and 88 per cent returns £5.72, a spread of 65p produced entirely by the destination. Thirteen pages work out what the room does to a count.
The count 65 presses One spin 10p Comes to £6.24
Rooms these packages have to be spent in
Every destination on this board is bought advertising. The site takes a fee if a reader goes on to register, and no figure printed below moves because of it.
The Spin Count
Gauge No 01
Betportal
Lowest multiple here
Priced at this site's own 10p a spin
What is counted
What is asked
No Great Britain licence
Licensed in Anjouan, Comoros, run by BetPortal Gaming Ltd, with Excite Ultra Media Ltd, reference ALSI-202601040-FI2.
Terms read 16 October 2026
Open the offer at Betportal, opens in a new tabThe Spin Count
Gauge No 02
WinBeast
Largest count here
Priced at this site's own 10p a spin
What is counted
What is asked
No Great Britain licence
Licensed in Curaçao, operator not named on the site.
Terms read 16 October 2026
Open the offer at WinBeast, opens in a new tabThe Spin Count
Gauge No 03
EliteSpin
Longest spin window
Priced at this site's own 10p a spin
What is counted
What is asked
No Great Britain licence
Licensed in Costa Rica, run by PrimeTier Limited.
Terms read 16 October 2026
Open the offer at EliteSpin, opens in a new tabThe Spin Count
Gauge No 04
Crown Jewelz
Multiple unpublished
No foot figure struck
What is counted
What is asked
No Great Britain licence
Licensed in Curaçao, number not verified, operator not named on the site.
Terms read 16 October 2026
Open the offer at Crown Jewelz, opens in a new tabThe figure in the third register is this site's own arithmetic and nothing an operator has published: the count at face, less the share a spin gives back at 96 per cent return to player, less what playing the wagering through costs at the same return. It describes the offer, not one reader's afternoon. Where the conditions price above the count the counter prints nothing rather than a negative sum, and where a figure the sum needs is unpublished it prints the condition in the operator's words instead.
A count has no unit of its own, so one is supplied. Where an operator publishes what a spin of its own is worth, that figure stands in the second register and is labelled as theirs. Where it does not, the second register carries this site's own 10p a spin and says so, and the foot figure moves in proportion: at half the price, half the money. The figure after it, what the count comes to for each spin, is the one that compares a large count against a small one.
Three words stand in the amount column where no figure can. Noted is a published condition that takes value away without leaving the sum a figure to take. Unpriced is a condition whose figure nobody has published, or a credit that is not a sum until a deposit of your own sets it. Own money is money of yours, which is never part of a foot figure.
Not one of the operators printed above holds a Great Britain licence, so the duties that licence carries do not reach them. Every online gambling company licensed in Great Britain has to be part of Gamstop Online, and a reader who has shut themselves out through the scheme is therefore not shut out here. The ceiling of ten times the bonus funds on a wagering requirement, in force since 19 January 2026, is a condition of that licence and binds the companies that hold one. Where a dispute goes instead is a matter for the authority named on the counter, and the Gambling Commission describes what a reader faces without a British licence as a lack of recourse if things go wrong. Nobody under 18 may hold an account at any of them.
Every term printed on a counter is the operator's own, and each counter carries the day it was read. The oldest of those readings is 16 October 2026. What binds a reader is the operator's own full terms, and not a line printed here.
1
The question the destination answers
A tally has a face value the moment a unit is attached to it. What it is worth, though, depends on where the presses have to be used, and the terms almost always say where. Thirteen pages here take that restriction seriously and ask what the room does to the figure at the foot.
Two separate properties of a room move the answer, and readers routinely confuse them. The first is the return percentage, which multiplies the stake: at 96 per cent a pound of turnover comes back as 96p, at 90 per cent as 90p. The second is the contribution weighting, which multiplies the labour: a game counting at 5 per cent towards a requirement obliges twenty pounds of staking for every pound of requirement discharged. The first changes what a press earns. The second changes how many presses are owed, and it is by far the more expensive of the two.
So a package that reads attractively and then confines the presses to one named machine has told the reader more than it looks like. A package that permits any game in the building and then weights most of them at a fraction has told the reader something worse, and told it further down the page.
Where a page here uses 96 per cent it is this site’s standing assumption, not a claim about a particular machine. Where a page is about a named game it uses that game’s own published figure and says which build of the game the figure belongs to, since the same title can ship in more than one version with more than one percentage.
2
Sixty-five presses in seven rooms
Hold the tally at 65 and the unit at 10p, so the stake is £6.50 everywhere, and move the return percentage through seven settings. The final column is the one to read: it gives the number of presses it takes, on average, for the house to take a pound off the player.
| Return | Back on £6.50 | Kept by the house | Cost of one press | Presses per £1 lost |
|---|---|---|---|---|
| 88 per cent | £5.72 | 78p | 1.2p | 83 |
| 90 per cent | £5.85 | 65p | 1p | 100 |
| 92 per cent | £5.98 | 52p | 0.8p | 125 |
| 94 per cent | £6.11 | 39p | 0.6p | 167 |
| 96 per cent | £6.24 | 26p | 0.4p | 250 |
| 97 per cent | £6.31 | 19.5p | 0.3p | 333 |
| 98 per cent | £6.37 | 13p | 0.2p | 500 |
Two percentage points of return is a small-looking difference and the last column turns it into a large one. Between 96 and 98 the presses needed to shed a pound double, from 250 to 500. Between 88 and 98 they multiply six times over. A reader who moves a tally from the worst row to the best has not changed the tally, the unit or the terms, and has halved the cost twice.
The spread across the whole table is 65p on £6.50 of stake, which is ten per cent of the face value, and ten per cent of the face value of a package is a great deal more than most of the clauses readers argue about.
250 presses to lose £1 at 96 per cent, 83 presses at 88 per cent
3
Weighting multiplies the labour, not the stake
The second property of a room is the more punishing, and it is the one least often converted. A contribution rate says how much of each pound staked counts towards a requirement. At a hundred per cent, a pound staked discharges a pound owed. Below that the two come apart, and the staking needed is the requirement divided by the rate.
Set out as a ladder for one pound of requirement: £1.00 of staking at 100 per cent, £2.50 at 40 per cent, £3.33 at 30 per cent, £10.00 at 10 per cent, and £20.00 at 5 per cent. A rate of 5 per cent does not shave the value of a package. It multiplies the work behind it by twenty.
Now put a balance against that. Suppose £9.00 carrying a tenfold requirement, so £90.00 of contribution has to be produced. At full weight that is £90.00 of staking, 900 presses at 10p, and 2,250 seconds of slot time. At 5 per cent it is £1,800.00 of staking, 18,000 rounds, and, because games weighted that lightly are mostly the ones sitting behind a five-second floor rather than a two-and-a-half-second one, 90,000 seconds of clock. Twenty-five hours, to clear nine pounds.
Nothing in that is hidden, and nothing in it is unlawful. It is published, in a table of percentages somewhere in the bonus policy, and it is almost never multiplied out. Multiplying it out is the most valuable five minutes a reader can spend on a set of terms.
4
No room is obliged to print a percentage
Everything in section two assumed a return figure was available. Often it is not, and the reason is a disjunction in the technical standard misread more often than it is read right.
Before a customer commits, the material that would let them weigh their chances must be easy to get at. The standard allows four different ways of satisfying that, of which a licensee needs one. It may give the house margin. It may give the percentage returned. It may give the probability of a winning event. Or it may describe how the game runs, who wins, and how prizes get handed out. Four routes, one duty, and the connective is or. A site publishing the margin alone has complied, and so has a site publishing only the chance of a win.
The guidance pushes that further in two places which matter here. Where customers play one another rather than the house, the descriptive route suffices on its own. In the bingo room, and in certain lottery and other games, describing how prizes are distributed will serve as well. That is why the bingo page in this section cannot produce the table from section two, and says as much instead of estimating.
A second standard runs alongside, and it is worth knowing in a room where the figures are thin. Outcomes have to be random to an acceptable standard. A game that adapts to the player is out. And once a game is running, no alteration may be made to its rules, to what it pays or to the chances behind it, with any change drawn to the customer’s notice; the guidance singles out one unacceptable form of words, a term under which the rules of a game might be altered whenever the operator liked.
5
Two clocks, and which one you are under
The pace of a room is set by rule and the rule differs by room, which is why the 25 hours in section three is not an exaggeration. A slot cycle has 2.5 seconds beneath it. Away from the reels, poker between customers aside, the floor is 5 seconds, effective from 17 January 2025.
Doubling the floor doubles the clock for the same number of rounds, and the rooms carrying the longer floor are the same rooms that tend to carry the lighter contribution rates. Those two effects compound: a lightly weighted game asks for twenty times the staking and then takes twice as long per unit of it. Forty times the clock, from two properties neither of which is advertised as a cost.
One further design rule shapes a session rather than its pace. A system may not provide functionality letting several games run at once, which the guidance describes in terms of split-screen and multi-screen arrangements and of games combined so that simultaneous play becomes possible. A reader cannot therefore clear a heavy requirement by opening four tables and running them in parallel, which is the first thing the arithmetic above suggests trying.
6
The route: four rooms
Four pages take a whole room and work out what a tally is worth inside it. The British online casino as a whole asks the widest version of this section’s question: what does a credit come back as when the room it is spent in has not been narrowed down at all?
The bingo room asks what remains sayable once the return figure is missing altogether, which in that room it usually is, and it is the page where the disjunction in section four does the most damage to the arithmetic. The live dealer room asks why the best house margin in the building is so often attached to the lightest contribution rate, and what that combination does to a requirement.
The slots room asks the opposite question and gets the cleanest answer, because slots are the one place where contribution usually runs at full weight and the arithmetic of a tally comes out exactly as the headline implies.
7
The route: orderings, studios and arrivals
Four pages are about how a reader chooses a machine rather than a room. A list of twenty asks what figure a list of that kind is actually ordered by, and why the ordering is almost never the one a reader would choose. A shorter list of ten takes the same question further by building the orderings separately and showing where they disagree.
Games from one studio asks what a supplier controls and what it does not, which matters because the build installed in a room, not the studio that made it, decides the percentage. Recently released machines asks a question about evidence: how many presses would it take to learn a machine’s return percentage from the machine itself, and the answer is a figure no reader will ever reach.
8
The route: tallies spent on reels
Five pages deal with presses that have to be used on reels specifically. Reels played with no money down separates two instruments readers merge constantly: a demonstration mode, which pays nothing whatever happens, and a package of real presses, which can. Spins awarded by the reel itself asks why those are not a gift at all, since a feature round is already inside the percentage the machine advertises.
The same reels on a handset asks which figure moves when the screen shrinks, and the answer is none of them. One family of machines asks what happens when a package is tied to a named series rather than to a single title, which turns a precise term into a band. Reels played in coin asks what a second source of variance does on top of the first, and finds that the rail moves the answer further than the reel does.
9
What a room need not do off the register
Every rule in this section governs the room rather than the money, which makes the offshore comparison here unusually concrete. A room operating with no Great Britain licence owes none of this, so walk back through the five rules above and strike each one out.
No duty to put anything within easy reach before a customer commits, so not even the four-way choice of margin, percentage, probability or description. No prohibition on a compensated game, and no bar on altering rules, payouts or probabilities mid-play. No rule against dressing a losing outcome as a near miss, which the British standard forbids outright and which is the one item on this list a player cannot detect by watching. No floor of 2.5 seconds, and no floor of 5 seconds. No prohibition on running several games at once.
Price two of those and the rest can be imagined. Take a lightly weighted game at the 5 per cent rate from section three: under British rules, £90.00 of contribution costs £1,800.00 of staking and twenty-five hours of clock. Lift the five-second floor and let the same 18,000 rounds run at one second each and the twenty-five hours become five hours, with the expected cost unchanged at £72.00. Faster is not cheaper per round. It is the same cost delivered five times as quickly, which is precisely why the floor exists.
The national self-exclusion scheme belongs on the list too, because it is attached to the licence and therefore to the room rather than to the player’s intentions. Every operator licensed to take British online business is inside it; nothing else is, and the scheme says so in its own terms. That is a limit worth knowing before relying on it, and it is not an opening: nothing here assists a reader in returning to somewhere they have excluded themselves from, or in sidestepping blocking software or a bank-level gambling bar.
Questions
- How much does the room change what a tally is worth?
- On 65 presses at 10p, which is £6.50 of stake anywhere in the building, the expected return runs from £6.37 at 98 per cent down to £5.72 at 88 per cent. That spread of 65p is ten per cent of the face value, produced by nothing but the destination.
- What does a two-point difference in return actually buy?
- A doubling of endurance. At 96 per cent it takes about 250 presses at 10p for the house to take a pound; at 98 per cent it takes about 500. At 88 per cent it takes 83. The percentage looks like a small adjustment and behaves like a multiplier on how long a given sum lasts.
- What does a low contribution rate do to a requirement?
- It multiplies the staking rather than reducing the value. One pound of requirement needs £1.00 of staking at full weight, £3.33 at 30 per cent and £20.00 at 5 per cent. On a £9.00 balance carrying a tenfold requirement, that is £90.00 of staking at full weight against £1,800.00 at five per cent.
- How long does a lightly weighted requirement take?
- Multiply it out and the figure is startling. The £1,800.00 above is 18,000 rounds at 10p, and games weighted that lightly mostly sit behind a five-second floor rather than a two-and-a-half-second one, which puts 90,000 seconds underneath them. Twenty-five hours of play, to clear nine pounds.
- Must a licensed site print its return percentage?
- No, and the rule is misread more often than not. The standard offers four ways to satisfy the duty and one of them is enough: the house margin, the percentage returned, a plain account of how a game proceeds and how it distributes prizes, or the probability of a winning event. Where customers play one another, and in bingo and some lottery games, the description alone will do.
- Can I clear a requirement faster by playing several games at once?
- Not on a licensed site. A system may not provide functionality that lets several games run together, and the guidance describes that in terms of split-screen and multi-screen arrangements and of games combined so simultaneous play becomes possible. The pace floors apply per game cycle, so the only lever left is the choice of room.
- Why are there two pace floors rather than one?
- Because the rule distinguishes slots from other casino games. A slot cycle has 2.5 seconds beneath it. Everything else in the casino, poker between customers aside, sits behind 5 seconds, in force from 17 January 2025. The rooms with the longer floor tend also to carry the lighter contribution rates, and the two effects compound.
- What does a room not have to do when the site has no British licence?
- It need not put anything within easy reach before a customer commits, need not avoid a compensated game, need not leave the rules and probabilities alone during play, need not refrain from dressing a loss as a near miss, and need not observe either pace floor or the bar on running games in parallel. Lift the five-second floor alone and twenty-five hours of clearing becomes five, at the same expected cost of £72.00.